- LEVELS -
LEVEL: Hell.xml
LEVEL: Hell.xml
LEVEL: randomHell.xml
LEVEL: Heaven.xml
LEVEL: Palestine.xml
LEVEL: Palestine.xml
LEVEL: NuclearLager.xml
LEVEL: dday.xml
LEVEL: dday.xml
LEVEL: lakeWar.xml
- OCSS evolution step by step -
The first image... a simple ground with simple tanks
First fake mountains and explosion (with bullet phisics)
First normals calculations and more mountains
Gaming experience for the first time.. tanks can walk over mountains
...Big evoltions textures over the gound and MD2 models in place of tanks
Particles generator in explosions and birds in the sky
Idem
Studio of explosions light and colors
Idem
Water underground and insertion of different daytimes (here night). Compass in console on the right
Team disk under model feet and inwater model walking
First random-generated map
Insertion of background
Transparent water
Possibility of different teams in same game
First real game, near to actual game experience
First loaded map and fog option enabled (level done with editor)
Info in console about character and teams
New cameras in game for better views
End of work..
Game session
Editor Screenshot
Editor Screenshot
Editor Screenshot
OCSS V 1.1 new Explosions!
OCSS V 1.1 new Explosions!