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LEVEL: Hell.xml
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LEVEL: Hell.xml
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LEVEL: randomHell.xml
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LEVEL: Heaven.xml
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LEVEL: Palestine.xml
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LEVEL: Palestine.xml
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LEVEL: NuclearLager.xml
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LEVEL: dday.xml
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LEVEL: dday.xml
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LEVEL: lakeWar.xml
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| - OCSS
evolution step by step -
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The first image... a simple
ground with simple tanks
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First fake mountains and
explosion (with bullet phisics)
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First normals calculations and
more mountains
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Gaming experience for the
first time.. tanks can walk over mountains
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...Big evoltions textures over
the gound and MD2 models in place of tanks
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Particles generator in
explosions and birds in the sky
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Idem
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Studio of explosions light and
colors
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Idem
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Water underground and
insertion of different daytimes (here night). Compass in console on the right
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Team disk under model feet and
inwater model walking
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First random-generated map
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Insertion of background
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Transparent water
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Possibility of different teams
in same game
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First real game, near to
actual game experience
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First loaded map and fog
option enabled (level done with editor)
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Info in console about
character and teams
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New cameras in game for better
views
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End of work..
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Game session
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Editor Screenshot
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Editor Screenshot
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Editor Screenshot
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OCSS V 1.1 new Explosions!
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OCSS V 1.1 new Explosions!
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