|Characters| - |Manual| Italian
Version



In future multiplay via network and artificial intelligence! want to know future updates?
Write us ocss@altervista.org


----- OCSS v 1.15 -----

- Better turn gestion
- now no limit to levels in /levels dir!

----- OCSS v 1.1 -----
- !! 3 New Models active in game !!
- !! New Explosion graphics !!
- new camera functions
- camera height bug fixed
- better blending function
- manual inserted - new level
- Editor - light bug fixed
- Explosion light bug fixed

This simple game presents a simulation of a battle between teams (from two to four) in a territory editable by the player.
It offers a complete editor to change the ground morphology and appareance as you like: it is possible to create mountains, rivers and hills selecting an area of the presented grid and simply rotating the mouse wheel to move up and down the terrain level. The 'erode terrain' button will do changes as the time has been passed. You can configure the game environment and look at its preview.
The game consists of firing towards the enemy team with different weapons trying to correctly aim at it and strike it: angle and power info about the character aim will help you to reach this goal.
You can also elaborate strategies to win the game, as running around the enemy team and surround it!

Details: The editor application allows to configure the game environment. You can:
- choose the color of the battlefield, the sun color on it and the water color under it.
- select in which part of the day the battle starts and if time has to pass by and how fast it has to be.
- place the game in a foggy world, in which the fog color is the same of the sun color, giving a beautiful natural effect.
- choose to play in a random world (you will can see it at the game start)
- choose the texture of the water, of the sky (if you are not in a foggy world), of the ground and also of the birds flying in the sky
- choose the number of that flying animals
- select a gravity for the world
-place every player on the battlefield (if you didn't choose 'random start positions') and edit it, giving him a name, a color, and a weapon: it will be important for your game because it will determine how fast your character will move. A big weapon will give him a greater probability to kill enemies with its big explosion but it will slow the character's running; a smaller one will give him a smaller explosion on the ground but your character will be faster if it will want to run. You can also choose to create no-shooting players to play your game.
- choose other cool options to configure a game:
'in water walking' will permit the characters to walk in the water, else it will be an obstacle, stopping them.
'craters' will cause explosions to have effects on the battlefield.
'death-touch' enables the opportunity to kill enemies touching them.
'bengala missile' will light up the bullet fired from the charcters weapons.
In every moment you will can see your world preview pushing the button on the toolbar.
In the game there will be a console with infos about the player on the right, displaying characteristics and data about the game.
It will be possible to see a commands list just pushing F1.
It will also give you information about the game you are playing, as the world gravity and the options you chose, as 'walk in water' or 'death touch'.